Np!!! 72 hours is definitely rough and you had a great idea with your game :) - I'm sure your polished game will be great ^^
Azu
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I think the third stage definitely stumped me on my first attempt - on the second stage I believe it's supposed to teach you that you don't want any of your gang descriptors to be different (?), but I didn't really get that message and I got past stage 2 just by simply guessing the correct combination (since it was only two masks), leading to me getting stuck on stage 3. I understood it the second time I tried it but the hint felt rather vague and was quite easy to misunderstand or skip past.
The fourth stage was also rather confusing and the hint was really vague. I also think simply changing the color to green isn't enough of a visual indicator that the mask was clickable unless you happened to hover your mouse over the guy. In the end, I got the solution by trial and error and didn't really understand why the solution was correct. Afterwards, the rest of the game just turned into trial and error since I didn't feel like I properly understood the fundamental concept behind what needed to be masked.
Oh, thank you so much for the detailed feedback and for playing the game! The UI is not supposed to disappear - that was a bug we unfortunately didn’t have time to fix. Completely valid point about the last level, though! Perhaps adding a white outline around the character would help.
We’ll most likely be fixing everything and properly polishing the game once grading’s done :D
Wow!! I really love the art and writing style here. The music's also a great fit too - not too overbearing and sets the atmosphere.
The premise is quite interesting for those who like to work their deductive reasoning muscles - a whodunnit where you have to keep track of who goes where. Definitely took a few tries to get all the information I needed. Well done :D
