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Gearend

Explore an abandoned robotics facility as a customizable robot. · By SolarLune

Game crashes at end of intro cutscene

A topic by igmkjp created Dec 27, 2025 Views: 79 Replies: 4
Viewing posts 1 to 4

Error log as follows:

warning CollisionDispatcher.needsCollision: static-static collision!

Exception in thread "LWJGL Application" java.lang.NullPointerException

at com.solarlune.gearend.system.GUI.MsgWin.addIcons(MsgWin.java:245)

at com.solarlune.gearend.system.GUI.MsgWin.main(MsgWin.java:406)

at com.nilunder.bdx.Scene.runObjectLogic(Scene.java:848)

at com.nilunder.bdx.Scene.update(Scene.java:924)

at com.nilunder.bdx.Bdx.main(Bdx.java:358)

at com.solarlune.gearend.BdxApp.render(BdxApp.java:48)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

I don't know what any of that means, so I'd appreciate it if someone could help.

I'm not sure myself either, but what comes to mind is that you're using a recent version of Java that changed some compatibility with the way it used to work (I know it's never supposed to do that, but the code hasn't changed, so that is all that comes to mind). Try running either the crossplatform version or the one for your specific platform, as the versions apart from the crossplatform one bundle a JRE (Java Runtime Environment) with the game, which should work.

I got it from Steam.

Hmm, OK - it might have something to do with a gamepad - do you have one connected? If so, try disconnecting it and seeing if that helps.

(2 edits)

That's another thing - when I connect my gamepad BEFORE starting the game it works fine. But if I connect my gamepad AFTER starting the game, it doesn't register it at all.

UPDATE: Turns out it's not the end of the cutscene. It crashes right before Jeremy tells the player the controls. Maybe it can't handle the fact that I remapped them? The only change I made was putting movement on the d-pad instead of the joystick. I'll keep playing and see if my remapping of the keyboard controls also crashes it.

UPDATE 2: No crashes so far. The problem is definitely gamepad-related.

Also, I have more bug reports.

In the equipment database, the names of new equipment are displayed ON TOP of the question marks instead of replacing them.

When gates like the one pictured are open, their animation sometimes spazzes out.

When inspecting an object, Eps will automatically face left. The bug is that they continue facing left afterwards, even if strafe was active.

Some corners have weird collision.