Thank you for this, here is my tribute...
Thank you for the brilliant video.
Reaching that level is a great achievement, to be honest the game is tough and unforgiving.
The bat’s speed is intentionally designed to be slightly slower than the ball. The idea was to try something different from the usual Breakout-style clones. Rather than a “hit and hope” bounce, we wanted the gameplay to focus more on ball control and planning the bat’s angle so you can influence how the ball rebounds.
When the timer reaches 0 it starts to deduct score with a ticking timer putting further pressure on the player.
Thanks again for the video, I really loved it.