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(1 edit)

My playthrough thoughts:

  • The graphics, sound, and overall polish are at a publishable level and far exceed other games in the jam.
  • Controls didn't need to be explained and just worked the way I intuited.
  • The character feels clumsy and imprecise to control, with inconsistent jump heights, and can sometimes get caught on corners or even briefly "unravel".
  • At the start, it wasn't obvious that I was supposed to be unable to use the gun yet.
  • I like that the gun is used for movement.
  • The gun's large spread makes shooting also feel clumsy and imprecise.
  • Sometimes the gun doesn't shoot at where I'm aiming, especially when I'm aiming upwards (not talking about the spread, but the average).
  • I couldn't beat the first boss that I encountered (the spider boss). I now see in a comment below that I was warned about it, but during the playthrough, I had interpreted that warning as a kinda "It'll be a difficult challenge, but you can do it, good luck!"
  • Overall, I had some fun! If the movement and shooting were much more precise, this would be a game I'd definitely buy.

Thanks for the feedback! Quite a few people have been confused about "how to shoot" so I guess the not having any ammo at start should have been explained or hinted at a bit better. The movement is kinda intentionally clunky to encourage for more use of the gun to fly around. But I guess that design choice wasn't too clear either to some players at least. The spider boss is indeed very challenging and not intended to be fought at first encounter really. But it is beatable of course but a lot easier if you collect some upgrades first. The upgrades will for example tighten up the shot spread (and even magnetize the bullets more to the cursor instead of just going straight where the barrel is pointing) and give more mobility tools too.