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(1 edit)

to be honest i don't use discord either, but  basically the transform condition doesn't work with visustella party system. there isnt any error or anything it just doesnt happen basically. I think its with the way visustella handle's partys. I only need the transform command though. I found another summon plugin to help with the other ones. 

Thee is a plugin called MK summon by aeorys with a built in patch maybe it could give you some inspiration on how its handled?

if not its totally fine I can just give up on the transform aspect.  I dont really know how much work it'd be asking.

Thank you for the nice response :)  and the plugin is really cool! 


and for regular summons they will appear but they interfere with battlecore with this error: 

rmmz_managers.js:2080 TypeError: Cannot read property '_homeX' of undefined

    at Window_BattleLog.<computed> [as addMeleeReturnActionSet] (VisuMZ_1_BattleCore.js:24964)

    at Window_BattleLog.<computed>.autoMeleeSingleTargetActionSet (VisuMZ_1_BattleCore.js:24964)

    at Window_BattleLog.<computed>.<computed> [as createEffectActionSet] (VisuMZ_1_BattleCore.js:24964)

    at Window_BattleLog.<computed>.<computed> [as usePremadeActionSequence] (VisuMZ_1_BattleCore.js:24964)

    at Window_BattleLog.<computed>.<computed> [as startAction] (VisuMZ_1_BattleCore.js:24964)

    at Function.BattleManager.startAction (rmmz_managers.js:2796)

    at Function.BattleManager.<computed> [as startAction] (VisuMZ_1_BattleCore.js:24964)

    at Function.BattleManager.processTurn (VisuMZ_1_BattleCore.js:24964)

    at Function.BattleManager.updateTurn (rmmz_managers.js:2664)

    at Function.BattleManager.updatePhase (rmmz_managers.js:2399)

Okay, let's solve this here. I'm the type who doesn't give up easily, so if you're willing to try a few things, let's try to fix it! Both my plugin and VisuMZ_BattleCore actively modify the same RPG MAKER classes. Without proper code handling, they will conflict in some places.

I tried to work around this using your log and the main classes I could observe. I added another file for download on the product page; it has your name.

Could you download it and test it, please?
It has some layers of modification to create and remove Game_party properties to try to avoid direct conflict with VisuMZ_BattleCore.

Alright so if i turn off visustella party system, and use the summons. it doesn't crash now. it does make double copies of my actor and then summon the actor lol, and it does not transform it just sort of overlays the new graphic ontop of the other


 imgur .com /a/JKUkoU1

i posted an image since itchio will not let me do a captcha to actually post it in chat 


just you know type the standard https thing and imgur and that'll lead to it since itchio thinks im a robot

(1 edit)

Let's try another approach.

I made a series of improvements and added some parameters to control character sprite positioning and character HUD resizing, changed some classes to minimize conflicts with other plugins, and performed tests including VisuMZ_0_CoreEngine.

Please download the new version of the plugin, take a look at the updates in the documentation and the video on the page that shows the expected behavior of the plugin, and perform some tests. Perhaps adjusting the positioning can solve your problem.

Thank you for your patience and for the opportunity to contribute to your project.

actually you did fix the transformation aspect for me which is awesome thank you. The adding character still does the glitch but i just needed the transformation aspect. Thank you very much. 

Would it be possible to make it compatible with the time progress wait system?  If that part is too much I can make just use regular turn based :) 


I really appreciate the help you gave me though you're awesome :) 

Thanks for the feedback! I'm glad it worked!

I made a version of the plugin that intercepts the standard turn-based system actions and adapts them for summoning. I added a parameter to the plugin settings to enable this function and use the standard RPG MAKER turn behavior, either Active or Wait.

I uploaded it as a separate file (Kadajah_BattleSummon(TPB) because I haven't had time to properly test it before releasing it as a version update.

Could you test if it meets your needs? I will be conducting tests to release it as an update to the current version as soon as possible.

wow thank you so much yeah I'll test it out tonight youre awesome man 

alright so i tested it out and turned the compat on and stuff but it just goes into the battle and nothing pops up.  I tried it without any plugins besides it on as well and yeah the battle ui doesnt appear and it just sort of sits at the start of the encounter when you jump in.

First of all, I would like to apologize. The version had a critical error that was preventing the timer from starting to count down; this was affecting the ATB system. 

Second, I swear to myself again that I will not post anything without exhaustively testing it first. I performed the tests today and found the errors that were preventing the system from working. 

I prepared a new version (this time tested), which is operational and "seems" stable. Please download it again and perform some tests; I hope that this time your problem is solved.

So it starts up and lets me try to activate the summon BUT instead of transforming it just ends in defeat. If i put in a teammate and he transforms he just deletes himself out of existence and the summon does not spawn.