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(+1)

My playthrough thoughts:

  • The keyboard sometimes stops working for menu navigation.
  • Using Esc to cancel is not so good on the itch.io platform because it also exits fullscreen mode.
  • In the first stage, it took me quite some time to realise that to initiate an attack, I needed to select a ship first rather than select a target. I don't think most players would intuitively understand this without a tutorial or instructions, especially since it isn't immediately obvious that the ship is a player-controlled unit rather than another type of target.
  • In the second stage with two ships, it seems that I have to issue all commands to the left ship first, and end its turn, before issuing commands to the right ship, but again this isn't immediately obvious.
  • If I cannot Move further, I shouldn't be allowed to select the Move command.
  • The attack range is bugged. Ships can actually attack anywhere on the map.
  • The second stage involves too much busywork without introducing anything new other than a second ship. Ordinarily, I likely would have stopped playing at this point.
  • After I closed the game, I saw that you wrote "Waves can occupy tiles and push ships away, as well as push attacks around them." I played through the third stage without encountering this. I even tried to attack what looked like the aforementioned waves, but nothing happened.
  • Overall, I think it's a solid start, but needs more UX polish, and further mechanics and enemies.

Thank you very much for playtesting and spending the time giving your feedback. I really appreciate it.

Indeed, I still have a lot of work to do, especially in regards to UX and tutorials. Also, I've recently seen this bug that the attack area is bugged. The current version I have has fixed it and added AI too, so hopefully, in the coming months, I can upload a more properly finished game. Weird that you said the waves didn't work for you. I'll check that again and also make sure I have more tutorials and better level design so the player can learn those aspects of the game.