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I played this one a lot today and really enjoyed it, the power ups are really clever.

Sometimes it was frustrating when a ball deflected off a brick near the bottom & the paddle moved too slowly to reach it, would it be possible to be able to give the player the opportunity to press fire for a short burst of speed?

Thanks for the comment, Sloanysoft.

We did consider making the bat faster, but kept it slightly slower than the ball to emphasize skill. The focus was on tight bat-and-ball control along the bottom, keeping the bat cantered, and predicting the bounce rather than relying on “hit and hope” gameplay.

We noticed that in many Breakout clones the ball moves so fast that there’s little real skill in choosing the rebound angle. It often comes down to simply making sure the bat collides with the ball. After experimenting, we found that our approach resulted in better overall movement and a more deliberate play style.

If there had been enough memory available, we would have liked to include a power boost as you said, but unfortunately we eventually ran out of memory.

Thanks so much for playing it and letting us know.

Thanks so much for the reply, that makes total sense. 

It's a great game, it plays well & brings some really good ideas to the Breakout genre. I'll just have to get better at anticipating where the ball is heading! 😄