A HUGE THANK YOU to everyone from the jam who played and ranked Within a Marbelous Maze - I'm blown away at the positive reception and everyone's thoughtful feedback and couldn't be more honored to have placed 5th out of such an incredible pool of games! I've just released a post-jam update to the game (v10100) which makes a number of improvements to the general world progression, fixes the few softlocks folks were running into (at least the ones that I know about!), includes some slightly enhanced music from Cammy (who knocked it out of the PARK with this OST!!!), and some additional visual polish I didn't have the time to get to before the jam deadline.
I may make one or two other small updates in the coming days to further improve the experience, but the future for Marbelous Maze is likely to be a much more thorough re-evaluation of the entire world progression. I spent almost 2/3 of the entire jam building the different marbles and the assorted mechanics of the game, with around a week to build the entire world, and there's a lot I want to do differently. Stepping back to completely re-evaluate the order marbles unlock, the challenges the player experiences, and sorts of puzzles possible through the tag barrel system will result in a game I'm extremely proud of, and hope to one day rename this page to be the "Jam Version" of a full commercial release. Gotta finish Slime 64 first though!
Once again a huge thanks to everyone who played during the jam period - to the folks who streamed or speedran the game, and to all of my fellow developers who left really great feedback. Enjoy the updates!