This is a really well-presented and cute game, art-style wise, but quite challenging gameplay wise. I felt very compelled to get to the end and beat it. I like that you learn a bit more about the way forward on each run, then you use that knowledge to get further each time. Though running up against invisible walls is not always the most fun, it felt very satisfying to make it to the trophy, especially in later levels.
It would be interesting to see if the graveyard view itself could be used more, rather than just being the start point. Maybe certain graveyard areas could be checkpoints you can safely emerge from if you get to them in the rose-coloured view? Or could certain graveyard assets provide subtle hints on the way forward to observant players?
Congrats on your first game jam solo submission! Lovely game :)