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(+6)

Way too much information at the start! I got to some place where I could reset and got the talents. Description says it has only one talent available, but I was able to pick one out of several of them. At the start, it was not clear - I ended up klling red guys, and converting white guys to blue and getting a bit lost. Then I clicked on the main statue and started getting stuff.

My first suggestion would be to streamline tutorial instead of just throwing everything. For example: keep the gate window hidden; freeze it at 90%. When the person has converted/killed all souls "This real is a bit empty, right? We could open the gates and get new souls"


Slowly introduce each system. Start by getting just the statue, have the person collect some 10-20 energy. Then unlock a white soul, have the person convert. Explain what blue souls do. You do not need to talk about different types of blue soul - the player will only get neutral blue souls until an upgrade. On the upgrade, make the next soul convert and move the camera there. "Cool! See? Now this is a warrior soul, it will fight the red souls"

I spent quite some time holding a click at the statue, then collect the blue energy/flames around, then click at the statue.... Not sure if this is the expected behavior, but it took me quite a while to start getting much stuff. Some upgrades require 600+ of energy!

But in general, game is nice! Several systems, good interaction between, them, lots of skill trees with meaningful decisions. Even in a very early state I liked playing it after things clicked!

(+2)

Hello! 

> My first suggestion would be to streamline tutorial...

Completely agree, the tutorial feels like a wall and i's getting in the way, I am trying to do something along the lines you suggested for it.

> Slowly introduce each system. Start by...

Working on it. Let's see if I am able to pull something simple and easy to follow and understand. 

> I spent quite some time holding a click at the statue...

I am having some troubles with balancing, the game was designed to being and idle but it seems that awaiting for the totem to fill takes too much time and upgrades are expensive at first, so people get bored or lost. I need to improve this for sure.

> Even in a very early state I liked playing it after things clicked!

Thanks you so much for taking the time to play it and write me this detailed feedback and advices! It really means a lot to me, and push me to make the game better. I hope to have a better version very soon. 

I made a completely overhaul of the game, and it feels way different now, I really appreciated your feedback and made a lot of changes based on it, there is still a lot of rough edges I am polishing, but if you have time to play the game again and let me know what you think ti would be great. 

Thanks!