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Nice work! I don’t have much to add that hasn’t been said. Super thankful for controller input, (though it was super weird to not be able to jump standing still). Also thankful for the walkthrough, I assumed I knew how to use the wallkick to progress after getting back to the start but I failed several times, and then saw that I just needed to keep trying.

I was really surprised how well the character cycling-art worked. Great use of various procedural techniques!

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Thank you for playing! I was missing an animation there for a long time and it ruined the look I was going for. I ended up removing the standing jump entirely. There were just bigger fires and very little time.