scaled meshes all over the place
Glossing over a lot of details, under the UV1 section is the Triplanar checkbox, which automaps the uv. If you’re using CSG or scale the basic mesh objects themselves, aka not using the scale property, it’ll all match scale-wise. With some shader code it can be made to be worldspace.
always pushed forward Since the respawns were quick, and health regen’ed quickly, it set things up for me to try being super aggressive, so definitely a success.