Very solid, it was on the limit of my comfortable level of difficulty, but it was an interesting concept. The visuals are charming and the music fits in well. Good entry overall! Personally I think you have a few more things than needed, but I get the point, like a bite sized metroid but I wonder if all of it is really needed. I think the timer, while it makes sense with your adherence to the theme, it drastically changes the way I played the game and I'm not sure if it helps the overall focus. like you have all the ingredients for a metriodvania, if time is the major factor why bother having ammo to the arrows for example? especially since the bombs don't have ammo, it just sorta dilutes the pool of what COULD be health dropping from enemies. I felt like the time forced me to rush and there was a lot of time i just fell instead of jumped and it made it feel like the game wanted to be a lot more fluid but it wasn't quite there yet. Or I'm just bad idk. TY for making a game tho!