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Pretty neat game! I don’t really know what a Gelava is, but Char is a very cute one. The movement feels fun, I like the kind of flow you get into, although as others have pointed out, it is a bit exploitably powerful.

The models look really nice, although I think the style doesn’t always match. The character models look polished, but the environmental textures are really low res, it stood out how stretched they were.

I didn’t really love the ranged attack. It was hard to aim because there’s no reticle, plus your target is directly behind your character. I wish the camera was a bit higher so I could see where I was aiming. What’s more, the ranged attack is really powerful. It’s extremely safe, and extremely boring, to just snipe all the enemies from a distance, which is way easier than actually engaging with them. Generally you should try to avoid giving the player the option to “optimize the fun out of the game”.

The platforming sections were fun though, I enjoyed getting to the health pickup at the start of the game, and generally zooming around doing constant flips was a fun way to backtrack. I enjoyed the bounce as well, particularly the little height puzzle at the end. I’m not sure if it needed an energy system though, since every area for the rest of the game where you will use it has energy pads everywhere, so it seems a bit pointless.

The final boss was a bit janky, he oneshot me several times, but once I got on his head I could just mash the hell out of my attack and he went down very easily, so it’s a bit too swingy of a fight for my tastes.

Overall, despite my gripes, I had a good time with this game, you definitely got the movement sauce down, which is important for a game like this. Nice work!