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(+1)

A fellow Lizard protagonist, hell yeah!

I had fun with the game, although I didn´t complete it. Perhaps when the save system is ready, I´ll give it another try.

I didn´t manage to get any keys, but reached the top of the pyramid. ("the way to the sky has been blocked" part)

My feedback:

-I feel the character takes too much time to reach its top speed when moving, making some jumps require additional momentum.

-Tendrils, Swinging ability. This one confused me quite a bit. I was expecting that at the end of the swing, you´ll have a speed boost depending on how fast you´re swinging, but after releasing from swinging, the character just comes to an abrupt stop? It still jumps a bit, however, which helped clear the courses, but I think this ability would feel better if it slingshots you far, depending on how fast the swinging is after releasing.

-Crouching submerges the character on the ground as well as sliding.

-I love the vibes the world gives! kind of a megastructure, ancient realm with bits of sci-fi and HUGE robots in between. I feel some textures didn´t quite fit the aesthetic (some cartoony cooblestone for example)  but nothing too out of the theme.

-Character model and animations are great, I especially liked the kick.

-Getting Upgrades by removing your armor piece by piece is such a NEAT IDEA. Perhaps you could lose some of the benefits the armor gives you as well? (hazards are more dangerous, enemies hit harder, etc). I didn´t reach the end of the demo, so I dunno if there´s a surprise at the end which expands upon this idea.

(+1)

Coincidence, I JUST played your game too! I agree with a lot of what you said here tho, THANK YOU for the in-depth feedback! We do hope to improve and make a better version without as much of the time constraint, that's mostly why things be like they do! some top priorities are to fix the framerate dependence and THE SWING. we really want to make that a better feeling thing, and I hope you play the next version when we do!