Ohhh ok i just wanted a space where the chats are private not available for public like other people to see hence it suggested email you get anyways i just wanted to share ideas with you maybe partner together maybe to improve our skill sets and maybe someday create something cool you get
I admire your enthusiasm and I appreciate your friendliness. But please do be careful: I already mentioned the rule about advertising, community rule 5. But asking for emails violates a different rule, community rule 3. I have no doubt that you have good intentions, but others might not see it that way. You're an aspiring creator, and I would hate for something to happen to your account due to these misunderstandings.
As for your offer of working together, I do appreciate it, and it does seem like it would an interesting experience, but I'll have to politely decline. I have tried collaborating with others in the past and there always seems to be conflicting ideas that result in one or both people involved being let down by the fact that their vision for what they wanted to create wasn't created in a way that's satisfying to them due to needing to meet in the middle. These are just my experiences. Also, if it were different people working on different parts of the game, such as one person working on the coding, another working on art, another working on music, and there's like a game director or something, that could work, but I don't see myself working in a team well when making my games, due to what I mentioned above. Sure, I can collaborate minimally and I can put special thanks or similar things in the description of my games to give credit to people who have contributed ideas, but actually having several people work on the same game, I feel that would not be a good fit for me. Again, my apologies and Thank you.
Hey, apologies for a late response. I've been a bit busy. I did check the game out a bit, and it seems nice! When I looked at it like a week or so ago, it seemed like it could potentially have just been an updated version of the other game rather than needing to create a whole different game, but that could just be me. I would highly recommend adding more to the game, because when I looked at it, it was kind of repetitive with the only thing to do being jumping over spikes with seemingly long spaces of nothing in between the spikes. I hope this criticism doesn't come off as harsh! I admire your enthusiasm and want for making games!