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Thanks for playing this version. I know you played previous version and i thank you for being patient and trying the game yet once again. Let me go through your feedback and answer all i can. Im also taking notes on all feedback from all players and i do see similarities in Quality Of Life changes and improvements, along with new ideas and bug reports. 

I think it would be a good idea to add possible loot drops from enemy.: Yes this is something I do want, but at the same time it need to feel like a progression. I didnt really know how I wanted it, but your idea of making all undiscovered items a question mark or just black outlines of them is good idea. Thank you.

 I've got a Helmet 3 from Finkk (I think) and I didn't even know you can get items like these from enemies, : Isnt it fun to discover stuff without being told about it? Buying items from NPCs will only get you so far. Getting the best items in the game will eventually only be drops from monsters .. or other ways.

Also when an enemy has a gold skull it shows you a description of what it means, which is great, but it doesn't tell you what a gray/iron skull means.: I thought skulls was an indication that they got stronger and more difficulty. It felt like skulls is a common way to show difficulty. Thats why i didnt make tooltip about it. Gold skull however was different and thats why i made a tooltip for it.

I think that items should have some actual names instead: Yes absolutely. They are named like this for my convenience during development. They will get proper names.

Stat description would be really helpful too: Common feedback and I will fix this, to some degree. The less the player know the better, but, they do need some information and I will add it for sure. Like you said with Armor and Defense, HP5 and MP5.

I feel like traveling between areas should be faster: Common feedback and i have lowered it drastically. But its still not instant. Comes in next game version. One idea is to make travel times between safe locations to be very fast, while going from or to a hostile location takes more time. When you get into a township you just want to do your business fast and go out again. Long travel times here is just stupid.

Your food stat increase/decrease: Thats a bug. It does work properly (behind the scenes), but something is off with updating the visuals that makes it show incorrect numbers.

World Map: The image you made showing the node system is something i already want to do. But i want to make it have 2 usages. Firstly thats how i want to create the content by adding nodes, draw lines between nodes and edit them with content. Second is for the player to see the world and all connections.

Now the progression I think feels pretty weak: This is something i think will never get perfect. But the more iterations the better. You do get 5 more health for each level you take, in addition to items giving some stats. The stats from items are very weak, i agree. But its also the worst items in the game. Higher tiered items will be much stronger.

The weapons don't really change that much either: The damage from the weapon is the damage you would do with out any skills. But since you start with 10 in skills the damage will be higher and go up for each new skill you get with that weapon type. Your example of Axe2 and Axe3 crit% is an oversight of mine and should be seen as a bug. Thanks! Im not sure how to do the weapons. There is 3 types, as you know, Sword, Axe and Club. It feels very difficult to make the damage stat different. But the bonus stat, like crit chance is much easier. Maybe thats how i should differentiate the weapon types and not their damage.

I'd like to see magic and abilities added: Its coming. I wanted the MVP of the game to be tested first to see if its any fun. Otherwise i would postpone the play test for eternity. Magic will come.

I'd like to one shot the enemies in the first area: I feel you. Maybe you could with the end game content of this version. im not sure. You are still likely to be low level regarding what level you could be later on. This is not said anywhere but your (level / 5) is also included in your damage. So even if you dont get new items, or higher skills, your damage will increase.


Big thanks for feedback!