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So I had to give this one a try because me and the developer had talked a bit here and there about the fact that our games had similar names and we had to both work out what to do about it (I changed mine to have a longer name, in the end). That being said, I didn’t really know too much about this one going in despite that.

Now, I haven’t finished this yet, but honestly I don’t even know what could even be changed here to make it better so far…? It’s… really well made so far. I’m kind of bad at some of the kinds of puzzle solving it’s asking of me but it’s holding my attention despite that and that kind of says a lot given even the Submachine games (a somewhat similar style of point and click in some ways, if you aren’t familiar with the series, and apparently a pretty well regarded one from what I know) weren’t perfect at doing that.

Part of why I’m commenting and rating now is… well… gestures at how much time there is left in the jam I potentially don’t really have time left to finish this before the jam is over. I plan to get back to it later but I’m about to be gone in like an hour for probably about an hour or so, and then I might not have time left after that to really get back to it before the jam is over anyway.

This game fits the theme basically perfectly, executes the idea of its visuals and sound design incredibly well, and has had my attention the entire time so far. I do think it could be more Metroidvania-ish in some ways, and this kind of game isn’t my favorite thing to play so I’ve admittedly played games I’d consider as having been more, well, fun, so I couldn’t exactly give it a literally perfect score in every category, but it did honestly get close.

(Alas, I didn’t find an easter egg that I understand to be in this thing in my time with it thus far.)