This is a really solid concept and I feel compelled to return later to see if I can get past the room I keep dying in (it's the room you first find a shooting enemy in - love how he moves away from the player when you get closer by the way!) There movements are all quite slick, and slo-mo is a great touch too!
I like the idea of repetition + memory in games... knowing that with enough play-throughs I wouldn't even need to interact with the thingamajig to know where the traps are, freeing me up to focus on defeating those tough little enemies.
Great game, well done!