Wandered around for a while but I couldn't find any abilities, or much of any way to progress at all. The core movement mostly felt fine, but the wall run hardly felt like a wall run and mostly just launched me off into the distance whenever I tried to use it. There was one bit in the forest that looked like it was built around a normal wall run that would actually cling to the wall properly which I was not able to complete, and the thing at the end of the sequence looked fairly important, so maybe that was the key to progression I was missing? I wasn't able to find anywhere to properly enter the brown or blue areas, but I might've just not searched around enough. The map kind of felt way too large to search effectively and had a lot of empty dead space, especially at ground level - I feel like a smaller, more densely populated map would've been a better way to go, as it feels like there probably wasn't enough time to fully populate or refine the current map.
Visually I had similar issues to Dreamnoid, the protagonist model was pleasant enough but the fog banding was often really disorienting. Audially most of the sound effects were fine enough but the glide sound effect seemed a bit oddly delayed - the big poof felt like it was playing about half a second after the parachute had already been pulled out, I think the sound needs to be moved up a bit. The music was kind of a mixed bag, it all sounded pleasant enough at first and I think the initial track stayed that way mostly, but the forest theme got really really grating after a while.