Thank you for the detailed feedback! Your intuition is correct - there is a “decision making” system for the enemy behind the scenes which I’ve toned down a bit for this build, but which would give them various more intelligent/aggressive/skill-focused ‘personalities’ as the game goes into the harder levels. The Mycenaean does technically have a small debuff to chopping attacks, but I agree it could be more apparent, I will look into making the difference more pronounced.
Again, thank you for playing and for the notes! I’ve heard from someone else about this being reminiscent of Swords and Sandals, though I had never heard of that one - I’ll have to check it out!