I think the Myceanean may be broken, I picked him without reading the description (the rock-paper-scissors thing) first and still steamrolled everyone by stabbing (or rising-stabbing) them in the noggin. That or the enemies’ AI doesn’t currently predict the player’s moves very well - I’d suspect a thrusting sword user would avoid chopping attacks for example, yet they didn’t seem to try to account for that. Then again, that may be a good choice for a demo where players can’t tell what’s going on yet.
I dig the artstyle though, and the style + gameplay is very evocative of the Swords and Sandals series. Stabbing Trojans feels punchy even without audio or animations which bodes well for the game.