Finished my first playthrough, I agree with a good amount of comments here so I won't repeat much, but I did enjoy it! I think the mortar weapon as like the main weapon is a decent idea, so it would be great to see that play into the platform/puzzle parts somehow and maybe focus on that, you had an interesting take on the metroidvania platformer formula and seem to have a recipe for a more methodical/puzzler type platformer if you leaned into that, like the weapon being a mortar you have to aim ahead, plan your moves and whatnot, maybe lean into that and somehow the abilities can plan into the mortars or modify the shot as it passed through or near it maybe. In any case there is some cool ideas here! glad I tried it, and thanks for hopping into my stupid the #dev2days thing, that was fun for me too.