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(+1)

Nice start to something, looks good and the motion feels pretty good too. Looking forward to playing it again w a controller hooked up. Main thing I didn't like so far is that the camera zooms in rather close and I don't have any camera controls that I'm aware of. I appreciate the cinematic effect of the camera, but want to be able to override it once the effect is completed in order to see my surroundings a little better.

 Separate note: This font is difficult to read, it's cool looking but for example whats up w this "k", looks like an F, not a K. :P)

Thank you for your comment! I agree something can be done with the camera feeling more organic and maybe making it less close could be a great start! For clarification, would you say:

  1. The camera is too close on gameplay
  2. The camera is too close in dialogue
  3. The camera is too close overall

Also for the font, are you referring to the game's font or the itch page? Because I believe the itch page font is not quite what i was looking for, i wished to make the font same as thee game but i have to communicate with Itch support to do so and haven't had the time yet.

Thank you again for your interest, hoping it will continue to do so in future update! 

(+1)

I was meaning the itch page font, what you set it to now is much easier to read.

I'll play some more later and get back to you more regarding the 3 questions. I think it felt a little close on gameplay... but not always. I just like having control though honestly, like a 2 of the triggers on a controller, or the mouse wheel for zoom in/out would be nice.

What are you developing in? I work in Godot myself.

(+1)

This is done with unity but i have started recently to work with Godot. I have also work with SFML and Unreal Engine both in C++, hence the profile name (Crying++) XD

I would love to take a look into your projects when i have some time! 

I did some Unity years back... and C++ even more years back.

Username and also the profile pic are👌