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(2 edits)

Yeah, I more so mean HP. (I've had a couple runs just today where I ended up with so much ammo it literally went off the screen, but by that point I didn't need it because I only accumulated so many upgrades through obliterating the shopkeepers. I did so by brute-forcing the first one with whatever I had, and then just cheesing the ones after with Riches because they don't get harder or have more health later on.)

Also, just a suggestion: maybe some of the extra items and weapons added in the mobile versions could be unlocked first so that unlocks go beyond just more palettes?

Edit: Turns out the border problem still occurs, but only when exiting (and possibly entering) Settings while de-bordered. The solution would probably be to just have the game start up without borders if windowed. Eh, it's a minor annoyance on an otherwise fantastic game.

Hmmm before release I did consider making other things unlockable (besides palettes), but ultimately decided against it since it's a small game anyway so it would feel kind of limiting. I might add like, a new game+ in the future when you beat the boss, but until then I think I'll just stick to palettes only for unlocks:) Also when I said I fixed the window issue I meant in my version of the code haha I haven't uploaded the updated version on itch.io (there's a lot of stuff I'm in the middle of adding), so for now you'll just have to bear with it, sorry about that!

(1 edit)

Four months and a mega update later and this game is still fantastic! (Also the new weapons and items are just great- especially the new 8-cost ones, though that may just be because of how hilariously strong they are.)

In terms of the unlocks and new game plus thing: This might literally already be a thing once you beat the boss now (I don't know, I haven't managed to get back to it in the newest version), but what if the new game plus was more... expansive? Instead of just four fights, a chest and a shop, what if it had a rudimentary branching path system akin to other roguelikes like One Step from Eden, and each world had a boss? (...though this would be such a significant change that it's probably going to be reserved for DLC or a potential possible sequel, both of which I'd also be excited for.)

I'm glad you're still enjoying the game this far after release!:) Haha I gotta say, that would of course make the game more interesting, but also would be a tremendous amount of work for me, and to be blunt, isn't gonna happen. I do have... something related to level/world progression planned for a future update, not quite as complex as what you're describing, but I think it'll be interesting all the same!

ooooooooooooooooooo [more audible excitement noises]

also while on the topic of future content, I just have a couple little suggestions for new items

weapons: one that bounces off walls/enemies (but is just a single moderate-size shot), or one that splits into two shots going left and right when it hits an enemy

items: one that makes blocking easier, and one a la mirror ammo that makes blocking recover health (at half the rate ammo would be recovered normally) INSTEAD of ammo

Thanks for the ideas, I'll keep those in mind when I'm trying to come up with new stuff for the update!:) I like the idea you had on your other comment too actually, it gave me an idea that'll be relevant to one of the new features!