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Thanks for the detailed comments, I really appreciate it!! I'm happy to hear "pin-balling", that's the game feel goal I was going for ultimately, being a controlled pinball when there's many enemies, bouncing around in a fun way. Hopefully I can tweak and better flesh that out in the future. I agree the last combat has too much going, pretty messy, was running up against time at that point. The portrait is definitely just flavor here, but I have ideas for mechanical implications in the future. And I appreciate your comments on the palette and map structure! Thanks again for playing!!