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(1 edit)

Know this is a strange question. But does the idea of lasting effects is in a mind? Like being bitten by a bat monster and then Maya would be corrupted, and that would change a gameplay untill clensed? (what if would like to stay corrupted even if it gives debuffs?)

And as such... I really would like to see Maya walk around in latex after being in iron maiden trap

Hi! Permanent effects and/or transformations affecting Maya permanently have been a rather popular demand indeed. But the sad truth is that because I didn't originally plan for such mechanics, implementing them now would be a hack job and be really cumbersome to program, which would break more things, etc. So unfortunately, not happening. But I'm taking notes of all these suggestions, and will strongly consider designing my eventual next game with these in mind.

Hm... but what about making it just an outfit? Meaning they would not affect gameplay, but would still allow to play altered Maya? Like that ending with Maya becoming a dragon / kobold queen.

Though yeah... I bet whoever is doing the art work is going to hate to make animation for each and every outfit that could be possible

The one making the art would also be me! (solo dev) But yeah, even just outfits would require a ton of work to redraw by hand all of Maya's sprites and frames of animations, and to account for the 2 states of clothing disrepair (fully clothed, half/underwear exposed).