I really liked the idea, but I think that games about megastructures get boring really fast, like, you see a place where you want to go, but it takes so much time to arrive there because everything is so big. Easy way is maybe giving the player more speed but it might break the game balance, so maybe more checkpoints? I got lost somewhere on my first playthrough and did not find any upgrades or powerups, but got killed by those scary flying heads and ended up back at the start. Going all the way back to the place where I went wrong took too much time which is very frustrating. Maybe some environmental storytelling could fix some of the problems I had. The game has potential, I really want to try it again sometime