I love this take on the theme, making a game about trying to avoid a microwave drying out food is so funny. I really love how the UI is animated, and clicking on the radio to toggle the music is great. The music is also a real jam!
Two pieces of feedback from me: When you get a game over and restart, I wish the music didn't restart! The moisture, resistance, and volume stats for each food make sense in theory when I'm reading about it, but when playing the game I was never quite sure if the food was going to dry out or not. It seems like the system totally works and maybe you intended for there to be even more, but I think the system needs a little more clarity in game. Though I can also see how the player being unsure and the result being a little chaotic could be the intended feeling.
Awesome job!
Viewing post in Casserole Quest jam comments
Thanks so much! Yea I struggled with making that decision. I wanted it to feel slightly uncertain, but you could still figure it out if you took the time to do the math. The approximate moisture drain label above the ingredients gives you the drain per second and you can figure it out if you times it by 15 and compare the number to the moisture of the ingredients in the microwave. It is possible to be certain, but I found myself approximating and hoping, which adds to the tension and I kind of liked not being sure (though it is annoying when you're far in the game and you lose all your progress. But that's why I added the recipe book system so that losing didn't feel so bad if you added some new recipes to the book).
Appreciate the feedback!