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This is a super cool take on “momentum”, I really enjoyed it even though I’m really at a loss on how to beat the slime. I had an awful first run with an ice block almost immediately which took forever. Also, turning was off, not rotating 90 degrees but maybe 75ish. I don’t think it affect the gameplay but was… off-puting.

In case you didn’t know, Godot has 3 renderers, Forward+, mobile and compatibility (default in the top right of the editor). Desktops can run any of them, Forward+ being the most feature rich but web can only run compatibility, and will automatically do so. My guess is you’re using some Foward+ features in the env that aren’t supported in compatibility. If you switch it in editor, you’ll see what web looks like, as well as get warnings for features that don’t work.

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Thanks for all the feedback, Aside form the other 2 GWJs I did, I'm completely unfamiliar with exporting to web, but each of those worked right out the box. Thanks for all the tips though since I had no idea what to do to even begin fixing it.  

The rotating issue seems to only exist in the web version for some reason as well, it probably has to do with the very odd way I coded it.

Only advice I can give for when you're doing too little damage is to just move around a lot first and build up momentum before attempting to attack, works for the slime as well if you go into that fight with a very high combo meter already he'll die in a couple of hits.