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(+1)

I really like the concept, and I think the game looks great. But imo the physics holds it back too much.

I got lost early on since I didn't realise that powerups could go through the red obstacles, so I started 'solving' puzzles by randomly shaking rooms around until the boxes ended up where they were supposed to go. I don't know if this was intended. Getting the second powerup felt like it was too luck dependent, since it could easily slide into the reset points without giving me enough time to react. I stopped shortly after getting the second powerup. I actually tried using it in the room I was supposed to according to the walkthrough, but I had to actively fight the physics to get it to work which made it feel like I was breaking the game (again).

It's a genuinely interesting game that I think I'd love to play if it didn't feel like I had to fight it just to solve puzzles I've already figured out the solutions to.

(+1)

Rating on the jam version is fair enough and I'm not asking you to revise your rating with that build, but check out the Rapier Physics build linked on the jam page if you're interested in playing it with (supposedly) better physics.

(+1)

I tried both versions. The rapier build had some stuttering issues that made some rooms almost unplayable. But I'm pretty sure that's a hardware issue, the laptop I played it on is garbage. I'll give it another go with my pc the first chance I get.

I think my issues had more to do with the loss of control due to the physics simulation rather than the physics itself though.

The game was asking for me to precisely control multiple moving parts (at least the player and one object in any given puzzle), and to account for how the realistic physics would naturally disrupt that precision. If the simulation were changed so blocks couldn't rotate and all momentum was cancelled when gravity changes it probably wouldn't have nearly the same control issues.

Sorry if my original comment came off as harsh. I do like the game, physics aside, it's very well designed with interesting puzzles and I'm shocked by how much content you crammed into 9 rooms. So most of my frustration really comes down to the fact that I want to play it but have a hard time doing so because of a single issue.

Played it again on my pc. Almost got to the end, here are my final notes:

  • The puzzles are great, solving them was a lot of fun once I got more used to the physics
  • The artstyle and sound work really well. The only thing I'd change is lowering the music volume a little.
  • I did not have the patience to escort the boss key. I spent way too long on that, and I would always lose control of it.
  • The rapier build still had some lag issues, so I'm fairly certain now that it's actually a software issue. My pc isn't the best, but it should definitely be able to handle web games.
  • The physics engine is still the main issue with the game. It could probably due with a much simpler engine, even if some of the puzzles need to be reworked.

Overall, it's a great game with a handful of issues that are fairly common in game jams.