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I love the fact that all your games usually have this very clear concept and idea going on, and this one is no exception. Fantastic interpretation and implementation of the theme and genre. My only gripe with the game is the player's movement itself, it feels clunky and inconsistent (especially when jumping). Apart from that, fantastic work.

Thanks,

I found the theme really inspiring this time, and was really happy I could embrace it while staying colourful and vibrant which was my goal.

This is my 7th time entering this jam (I think I lose count) - so it's pretty shameful I'm still making clunky and inconsistent character controllers, but hopefully 8th, 9th, 10th or 11th attempt is the charm!