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(1 edit)

Since being a video game composer. I’ve always tried to write boss music differently from the traditional way it’s been heard before.

When it came to Ball facing this boss, in the video game, "Super Happy Fun Block", I approached it based on the camera movement of the game in a slightly unconventional game design manner.

Since the sound palette of the previous pieces I indited was calm and adventurous , I felt that I should not increase the tempo like most boss music does. Instead, I give hints of danger with the orchestration / texture and rhythmic movement. 

Recapitulation:

-Sound palette Instruments stay the same

-Rhythmic movement advances

-Orchestration/texture exhibits brooding mood.

https://chasebethea.bandcamp.com/track/ambient-showdown