Really cool aesthetic and some neat ideas with the changeable shot speed and recoil based platforming, but I found the game just too finicky to get very far. A lot of it was just how damage was handled, having no feedback or iframes on hit often left me low on health from enemies without even realizing what had happened and the spikes working by just trapping you inside them while they slowly ate at your health was not fun. I also felt like the single screen idea was more detrimental than anything with the current implementation, it made it extra hard to tell what was going on since everything was so small on the screen and it never really gave me the feeling of "playing on the map" that you say you were going for. I feel like the game would've been much more playable zoomed in a little since I'd be able to get a lot more precision in my positioning just from being able to see a little clearer.