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(+2)

Now this is a cool game! The vibes are on point, this kind of moody grayscale world feels quite inspiring, and really highlighted the red/blue blocks. I occasionally had issues not parsing the difference between a wall and a background, but overall I think it works well.

The core mechanic is neat too, you squeezed quite a bit out of it. I think it could work well for some more puzzly levels too, there’s some potential here if you’re interested in working on this project more. I felt a bit disappointed there wasn’t a sort of final test of the mechanics, but perhaps it’s for the best those mechanics were relegated to optional content. I did manage to find all the cats, pretty neat how many secrets you managed to squeeze in. Nice work!

(+1)

Thank you! We did put the more difficult challenges we came up with for the optional content just so casual players didn't feel punished and not able to complete the game. Glad you were able to overcome them all, I still have difficulty with them lol The ending rooms are just a standard platforming obstacle course, but perhaps involving the colored blocks more could have been a better thematic end with the mechanic