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Thanks for the feedback!

I wanted to do a normal training of the combat system (and not only) in the form of a simulation (with an animation of an attack in the opposite direction (not an arc) and an explanation of why you shouldn't do it). But I didn't have time.

Difficulty... Well, the long testing of the game played a cruel joke again. After a month of practice, the game really seems easy.

But you didn't guess the animation technology. Only mathematics, only hardcore!)