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Beat Shenron. Took about an hour, understandable for alpha. Personally I like to see more strategic direction when raising the character. Currently the best result is to evenly raise stats making the character very cookie cutter. Maybe separate the stats into paths for like a speed build or what have you. Up to you ultimately.

Oh and that dog with the squid face on the 2 cost missions could probably be moved to 5 cost since most of the 5 costs are easier that the squid dog. 

Finally a quota system for the hero might make things interesting. Like you must at least attempt heroing or fame goes down. Maybe a currency fine from the "hero guild." Just some ideas. I see plenty of potential so keep up the good work.  

Hi, thank you for your feedbacks. I am currently working on new update which is focused on encounter system. Currently added multiple enemy fight and special ability system. I hope with this, each enemy will distinct each other.

Also, we can specialize our hero with ability sets, like you can hold 1 (can increase with skill tree) ability each day and may change it depends on what you want to, some abilities may directly help you fighting and some of them help you grinding.

And additionally, i will try to add some other encounters other than combat, like finding a treasure or taking a quest like things. Maybe with those quest, we can get a new companion.

Hero guild like thing is in my mind but for now i want to improve core loop since game became boring too fast, I need to implement some things to keep that curiocity alive.