Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi! I'm really enjoying this but I'm a little confused around rules for resolve the scene.

Lets say I'm dealing with a normal scene (6 progress) and I get 5/6 filled and my countdown track fills before I get the last one. I roll 2d6, vs 1(unmarked progress) + 1 for a total of 2. Am I not tracking my total for those dice but I'm tracking the value of the individual dice? E.g. I roll a 1 and a 4 gets me a partial success but if I got a 3 and a 5 in that situation is full success? 

I think I'm only a little thrown off because the make a move section is right before it so I thought that those circumstances flowed into resolve the scene. Thanks in advance!


Edit: can I use any attribute + skill to make a roll? E.g. cha+swim to convince someone I'm good at swimming? Or would that be more persuasion or bluff? 

Yes, you read the dice separately. So with 1 unmarked progress, your target number is 2+, meaning each die must read 2 or higher to count as a success. So yes, a 1 and a 4 is a partial with a 3 and a 5 being full. Double 1s is just bad luck.

Yes, any attribute+skill combo you can reasonably argue as relevant (players choice) can be used to make a check. So if you have Swim, and need to argue your ability, you could use your knowledge of how to swim (i.e. the Swim skill) to argue it. Skills are not tied to any specific attribute.