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KennyBrea

3
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10
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A member registered Jun 10, 2020

Recent community posts

(1 edit)

Hi! I'm really enjoying this but I'm a little confused around rules for resolve the scene.

Lets say I'm dealing with a normal scene (6 progress) and I get 5/6 filled and my countdown track fills before I get the last one. I roll 2d6, vs 1(unmarked progress) + 1 for a total of 2. Am I not tracking my total for those dice but I'm tracking the value of the individual dice? E.g. I roll a 1 and a 4 gets me a partial success but if I got a 3 and a 5 in that situation is full success? 

I think I'm only a little thrown off because the make a move section is right before it so I thought that those circumstances flowed into resolve the scene. Thanks in advance!


Edit: can I use any attribute + skill to make a roll? E.g. cha+swim to convince someone I'm good at swimming? Or would that be more persuasion or bluff? 

Yeah I think I hear you. I'm using the number on the cards to guide how bad the day has kinda gone. So my first card was a queen and it was pretty rough. But my next was a 3 and my wanderer had an easier time, but the consequences of the first day still lingered over her.

I've started playing this tonight and it is quite nice. I'm trying to resist the temptation to metagame myself and not check. But sometimes the story that's appearing doesn't demand a check. When I draw hazards, even if my first check was successful (i.e. a 4) is that still meant to create a challenging environment for my wanderer? Otherwise I'm having a lot of fun with it!