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It had some good puzzles and has a lot of content for a 5-day jam, but the boost dash felt too difficult to pull off sometimes. The time limits were so tight that if you “bonk” off a wall while dashing a single time, you automatically fail the level. But if you don’t hold the dash for long enough, you won’t reach the exit in time. A few of the levels, I would have already found the solution, but just couldn’t execute on it because of how tight the timing is.

That said, I did have fun with it- The puzzle mechanics were interesting and I really liked the puzzle that organically taught me that I could diagonally dash (the one that’s just a big open room with a keycard in the center)