It seems like the game might not work properly when played on a monitor at >60fps. My monitor is 165fps and makes the game absurdly fast to the point that it’s hard to control, whereas if I move the game to a 60fps monitor, the game seems to run at a much more reasonable speed.
This is a hard thing to test for, but typically stems from using delta time incorrectly. You might be able to try turning off v-sync and that might help test for it? It’s a pretty common mistake to make, but something to look into for future projects :)