Don't know if this will help any, but the Otter_Tail9 windows build didn't run on my Windows 11 PC (same error in the picture), but does run on my Windows 10 PC. Though it's still eating through about 2500 and 4000 MB of Memory according to good old Task Manager.
I compiled this game on win 11 so i dont know whats going on with that.
Im going to guess it's becuase I'm loading all the sprites at startup now. Before there was lag between sprite switching. But now sprites can change around instantly. it does require a lot of loading(and memory) starting it up in return.
Would you be alright with a version without this loading instead? It will be slower.