Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Don't know if this will help any, but the Otter_Tail9 windows build didn't run on my Windows 11 PC (same error in the picture), but does run on my Windows 10 PC. Though it's still eating through about 2500 and 4000 MB of Memory according to good old Task Manager.

(+1)

I compiled this game on win 11 so i dont know whats going on with that. 


Im going to guess it's becuase I'm  loading all the sprites at startup  now. Before there was lag between sprite switching.  But now sprites can change around instantly.  it does require a lot of loading(and memory) starting it up in return.


Would you be alright with a version without this loading instead? It will be slower.

I think front loading all the sprites is a good idea. I'd personally prefer an initial load then have it be smooth sailing.

I work as a computer engineer so figured I'd go into extra detail for your troubleshooting benefit just incase it'd help you.