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What's here is definitely competent. I like the general layout and mechanics. The towers seem pretty versatile. I like how you used one of them as a boost to help you clear a jump.

Visually everything looks to be placeholder, which is fine. I like how the wheel turns into a thruster when you jump. Some procedural lean could probably make the basic movement feel a lot better with very little effort.

Thanks for the feedback. I originally was trying to use the character as an excuse to finally spend time learning Blender’s animation tools but that was foolish at best with the time constraints. I wish I would have thought about leaning, you’re totally right. I put springiness on the arms, and that helped a lot from a stiff A-pose so I didn’t think to try more things. Comically I did a lot of procedural environment art tools in Blender but wasn’t able to finish them enough to actually make a lot of the art, whoops! Maybe next time…