Thank you!
I originally thought this would be good as a semi-open world with a few more enemy types and hazards, and a big boss at the end. I realised pretty quickly that that wasn't going to work in a jam though... The big thing that I wanted to add but didn't get around to doing was a skill system, where you could use sand (health) to do more powerful attacks. Gonna continue with this as one of my milkyway projects though, so expect updates!