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I loved how the theme was on point, sad dusty sand theme with the sand timer, sand storm and oasis as healing mechanic :))

Although you could use some levels or more gameplay than wandering around test environment XD

Also if this would be full length game what would the levels be like, open world or more rigid with level select?

(+1)

Thank you!

I originally thought this would be good as a semi-open world with a few more enemy types and hazards, and a big boss at the end. I realised pretty quickly that that wasn't going to work in a jam though... The big thing that I wanted to add but didn't get around to doing was a skill system, where you could use sand (health) to do more powerful attacks. Gonna continue with this as one of my milkyway projects though, so expect updates!