Hi! I read your post about struggling with combat feel in your Unreal Engine action game inspired by GunZ. I focus on gameplay programming especially input buffering, animation cancel logic and responsive combat systems. I enjoy working on short focused prototypes to solve “feel” problems rather than polishing visuals. Which mechanic would you like to prototype first animation cancel windows, input buffering, or movement combat flow?
DISCORD: bimplee
MY PAST WORK: https://github.com/landelare/ue5coro