I was really looking forward to this games developement and future. Seems like a ridiculous decision to stop developement just because one platform is having a hissy fit.
Viewing post in 0.11 Sinful Slime and Good Bye comments
You’re absolutely right that that was not a valid reason for me to leave the project, but it also coincided with other factors that are more valid, like a lot of stress at the time and extreme self-pressure that forced me to stop. That’s why I moved on to another project, and I made the mistake again of over-demanding myself. Still, releasing my latest game without feeling it was perfect made me feel proud of it, and I realized it doesn’t have to be perfect to be enjoyable.
What I mean is that I needed a break, and I have a lot of love for Goblin Glade. I’ll come back to it when I feel again that I enjoy creating it and that it’s not something I’m forcing myself to do