UPDATE 29: MOVING AWAY FROM ARCADE
The game has been pushed further to be closer to where it was. To make the larger, multiple room levels, enemies were pulled along with the keys and doors. Now that the new level system works better, enemies have returned to the game. We intend for each level to be capped off with a boss, but in the meantime, doors and keys both spawn in the last room of each level. A variety of larger room chunks returned after being removed.
As Cake Kills Candy transitions from arcade to something else, the details have been changed to make it feel traditional. Gun kickback was removed due to how annoying it is in a game with vertical rooms, the banana blaster is the default weapon and never consumes ammunition. Enemies can no longer be stomped, because the game was far too easy with it. The game is still too easy when you consider the player has a gun and the enemies only pace. The weapons menu has been reinstated and enemies no longer do damage based on what level you are on.
