1. Setting up the Digital Workspace
- Backlog: Every wild idea (like use the specially about the horn).
- Art & Assets: Character sprites, background parallax layers, UI icons
2. Managing the "Pipeline" (The Flow)
As the project moves along, the developer drags cards across columns to visualize progress like:
- To Do: "Set the bow and arrow"
- In Progress: "Coding the win/lose condition"
- Done: "Music and SFX Integrated."
Why this works
- Prevents "Feature Creep": If a new idea comes up, it goes in the Backlog instead of distracting from the current Sprint.
- Visualizes Bottlenecks: If there are 10 cards in "Testing" and 0 in "Done," the developer knows they need to stop coding and start debugging.
- Resource Management: It keeps track of external assets (e.g., "Waiting for the freelance artist to send the boss animations").