Oh, wait, sorry, I think someone posted about this issue before me haha. I'll try the solution you gave them :)
Edit: Okay yep that worked! Sorry about the repeat question!
I'm not sure I understand what you're asking - I think perhaps your expectations are incorrect? This tool will handle if_all/if_any/if_not and the newer when equivalent, but I don't eliminate attributes you've chosen from the grid just because adding that attribute means it's no longer a valid combo. As this is a dev tool, it's expected that you're picking attributes that make sense to combine. But, for example, if you had two "hair_front" attributes, one that only shows up if the character is in a work outfit (if_all "work_outfit") and one that shows up if the character is not in a work outfit (if_not "work_outfit"), then the correct hair_front will be shown based on whether the work outfit attribute is present or not. If I've misunderstood and you have a compelling use case + example of what your expectations are, I can add a feature request to my to-do, however!
That does make sense! Perhaps its only doing that because I havent set up all my if_alls, if_any, etc, I only have it tested on the mouths right now (since I'm very new to using layeredimages and am still figuring out how it works) and noticed it wasnt showing in the tool anymore. Thanks and sorry for the silly question! 😆